On Elves, Dwarves, and Orcs in Fantasy Stories

I really like fantasy stories with elves, dwarves, and orcs.

We could add a few more items to this list of common fantasy species (often called “races”), like halflings or gnomes, but the point is that they live alongside humans and are mostly-humanlike, but with a few defining (and usually superhuman) characteristics. Elves often live forever or have extremely long lifespans, keen eyesight, and/or high magical aptitude; dwarves are tough and resistant to magic and exceptionally good builders/craftsmen; orcs are big and strong.

But fundamentally they’re not that different than humans. They organize themselves into societies with recognizable social structures; they need to eat and drink and sleep (or meditate); they have families and loved ones. We can relate to them, for the most part, as characters in whatever world the story takes place in. They’re not treated as alien, and while they may be othered within the story or in-universe, to the reader they’re not usually radically different from humans.

Role-playing games have a big influence here. The ampersand game has codified a lot of the ways we think about elves, dwarves, and orcs (including many of the examples I listed above) and when we choose to play these characters in our games, in general we don’t play them as fundamentally different from humans. They’re still people, and that characteristic is key to the rest of what I’m going to say in this post.

I really like these fantasy races and I like when stories include them.

Now I’m not saying this is a “hot take,” or anything; these types of characters are popular for a reason after all. But I do see a subset of fantasy fans complain regularly about how “cliche” “tired” or “overdone” they are. I want to push back a little, and examine this line of thinking.

Now, fantasy fiction at its most abstracted is fiction that takes place in impossible worlds and has impossible characters. And if you don’t dig down any deeper than that, then it seems strange that the specificity of elves, dwarves, and orks should be so integral to the “feel” of fantasy fiction for a lot of people. If fantasy is limited only by the author’s imagination, then why not create completely new fantasy species? Doing so has the advantages of flexibility and novelty; it ensures that your fantasy world is immediately recognizable as your own.

There’s nothing inherently wrong with coming up with your own fantastical peoples and species and races, but in practice, I almost always find efforts to do so less satisfying than trusty old elves, dwarves, and orcs. I think part of the reason comes down to the author’s reasoning for creating them.

(First of several caveats: this doesn’t apply to authors who have what I’d like to call Elves By Any Other Name in their stories. This is where there’s a race of people who are clearly just Tolkien elves, but they’re called like Qoars or something like that for novelty. That can be annoying in its own way, but isn’t what we’re talking about here.)

If you set out to “subvert fantasy expectations” by eschewing elves or dwarves in favor of three-horned Snurls or eleven-foot-tall Haggychiks or scaly Ontils or some other combination of fantasy races of your own creation, you should first ask yourself why you’re doing it. There are certainly valid reasons for doing so–maybe you want your world to have a certain aesthetic, and pointy-eared humans and green orcs don’t fit, but one-eyed, one-horned, flying purple people-eaters do, then go for it. If you want to explore how a species of sentient people made of magical glass would live among more familiar humans and organize their own society, that sounds fascinating. And if you are going for a gonzo tone full of people of all different sizes and shapes and colors and numbers-of-appendages just to see what happens, then by all means, swing for the fences.

But when you act like your story is superior or more creative because your story has green-winged Halgroses with gems for eyes and mine has “boring” old mountain dwarves, it starts to be a problem.

See, at the basest level you might be correct that your totally unique fantasy creatures are “more creative” than my good old-fashioned bearded dwarves. But, so what? Does that mean that their society is more fully-realized and integrated into a more interesting story than my dwarves? Not at all. Especially not if you’re using that sort of simple measure of “creativity” as a measuring stick for the overall creativity of the world or story.

This attitude reeks of the kind of “worldbuilding-first” tendency that is rampant among wannabe fantasy authors. Worldbuilding can be fun and satisfying in its own right, but when talking about fiction, writing the damn story is far more important. Give me a well-written, engaging, and immersive story about a farmboy going on a quest to kill a dark lord with an elf, a dwarf, and an orc over a completely “unique” world full of gonzo fantasy creatures that I can’t orient myself into any day of the week.

And if you are truly interested in breaking away from fantasy cliches, why are you starting with the fantasy races? Why not make it a farmgirl? Or a farm-middle-aged-woman? Or telling a slice-of-life story, or an adult drama, or hardboiled mystery?

To state clearly, my point is that having unique fantasy races does not, by itself, make your story better or more creative. I do think the majority of people will agree with me there, so I won’t harp on it.

On the other hand, there are bad reasons to include elves, dwarves, and orcs. If you’re doing it just because you think that’s what a fantasy story is supposed to have, then stop right there and go read some Robert E. Howard. Tolkien did not invent the fantasy genre, and while he codified these fantasy races and their general role in high fantasy (although Margaret Weis probably deserves as much credit on the literary side), it’s not the only way of doing things.

This usually manifests itself more subtly (I’d even wager unconsciously). Most authors aren’t consciously starting stories going “Well, I’ve got this great story idea, but I need to shoehorn some orcs in or else it’s not fantasy.” What happens instead is that they see fantasy stories they like that include these elements, and then they set out to write their own without critically analyzing why they were in the story that inspired them.

Often there really isn’t much of a good reason, because this tendency has been a factor in fantasy since Tolkien and this problem has become self-perpetuating. Tolkien’s elves, dwarves, and orcs serve his themes (not always pefectly) of greed, life and death, political unity, and the passing of ages, and they also fit within (better: emerge out of) his folklore-immersed setting.

Why do they fit into the Forgotten Realms? Well…because people like them, that’s why. (Or maybe because Ed Greenwood liked them; he created the Realms before D&D existed and I couldn’t find any info on if they included these fantasy races in their earliest incarnations.)

Why do they fit into the world of Krynn? Because they were in D&D, that’s why.

Authors working in both of those worlds have told meaningful and fun stories using these races, but in a strictly literary sense, most of the stories told in those worlds could still work without them.

There’s nothing inherently wrong with that, but it’s worth thinking about, right? When people find elves, dwarves, and orcs annoying or tired, it’s not because there’s anything wrong with elves, dwarves, and orcs; it’s because there’s something wrong with including story elements that don’t fit, or don’t have a reason for being there. It might work in an RPG setting where player freedom is paramount, but a story is different.

So let’s think about why we might include elves, dwarves, and orcs in a fantasy story. What benefit do we get from including them that we wouldn’t get from just making up our own completely-unique fantasy races? That’s really the point of this article–not to definitively say that all fantasy stories should have them, but to illustrate why criticizing fantasy stories that do include them is misguided at best.

And, since this is the internet, I’ll organize my reasons into a nice web-friendly numbered list! Here are 5 Reasons to use Elves, Dwarves, and Orcs in your Fantasy Stories.

Reason #1: It allows you to focus more on character.

I’m going to make a claim that I’ll probably have to defend in more detail in a future article: the more character-driven a story is (as opposed to plot-driven), the better.

Corollary: character development and conflict are inherent goods in a story.

Yes, there are good stories without these things–but those stories could have been even better if they’d included them.

(If you disagree with that I’m not really sure what to tell you other than we have such different conceptions of what makes fiction worthwhile that we may as well be speaking different languages.)

Storytelling is inherently limited in what it’s able to depict and portray. Every writer, but especially spec-fic writers, needs to carefully balance plot, character development, and worldbuilding. This balance isn’t exactly zero-sum, but there’s always going to be a limit, which means that too much focus on worldbuilding will detract to one degree or another from plot and character (and this goes every which way).

If you want to introduce a race of fantasy creatures completely unique to your story, then you’ll have to do that much more worldbuilding to make the story work. We’ll need to know what makes them different from humans; what kind of relationship they have with whatever other fantasy races exist in your world; and we have to get to know all of the ones that are important characters in your world.

Now, there’s nothing wrong with all of that–as long as you understand the tradeoffs you’re making.

On the other hand: elves, dwarves, orcs, fairies, gnomes, goblins, halflings, these are all recognizable archetypes that most fantasy readers will be immediately familiar with. You’ll still need to worldbuild a bit to explain how they work in your world (and the more you subvert the common tropes, the more you’ll need to do this), but in general, you drop a dwarf into your story and most fantasy readers will use their prior knowledge of fantasy tropes to quickly relate to that character so you can put more focus on the character. You don’t need to spend as much time showing us the dwarven mines, their penchant for craftsmanship, or their rocky relationship with the elves; you can reassure your reader that your dwarves are like most of the other dwarves they’ve met before and then focus on making them fall in love with your dwarf characters.

Note that this only works if you’re planning on actually developing your elf/dward/orc/whatever characters. You know, with arcs and stuff. If they’re just set dressing then you’re not really getting much benefit here.

Reason #2: It allows the reader to become invested in your world more quickly.

This follows from the first reason. Every new fantasy book a reader picks up requires a mental and emotional investment in a brand-new fictional universe with its own geography, physics, magic system, politics, history, etc. Sometimes it’s cool to be brought to a brand-new world full of people unlike any we’ve ever seen before, but other times you’re better off spending that precious word count (or screentime) on other things.

If I’m picking up a story because of an intriguing love story, or political plot, or high-concept premise, then usually I prefer not to have to also spend my limited brainpower on understanding the culture of a race of beings made out of pure energy, or whatever. Give me a tribe of orcs, though, and bam, I’m into the story.

Reason #3: It gives you a starting point to subvert expectations.

We all love subverted expectations, right? After all, that’s why The Last Jedi is the most popular of the modern Star Wars movies.

Joking aside, like everything else, subverting expectations is good when it’s done well, and bad when it isn’t. (The Last Jedi did it very well, by the by.)

But you can’t subvert expectations without first, y’know, putting those expectations into your reader’s minds.

If you’re the type of writer who likes to deconstruct tropes, to pick apart genres to see what makes them tick, or to parody common conventions, you need to first set up those tropes, genres, and conventions.

Maybe you want to tell a postmodern or metatextual story that really explores the fantasy genre from within, whether parodic or serious. In that case, you probably want to use the most common tropes.

Even if you’re not writing a full deconstruction, maybe you just want to subvert a single aspect of fantasy that’s always rubbed you the wrong way, like orcs being barbaric and evil or elves being basically humans, but better in every single way. Use these racial archetypes to explore that.

Just be careful not to deviate too much right off the bat, or you’re not really subverting expectations anymore, just falling victim to the Elves in Name Only trap.

Reason #4: You can explore what it actually means to be human, or what it means to be a “person.”

Elves, dwarves, and orcs are basically humans but with a couple of very noticeable differences. Elves live a long time/forever, dwarves resist magic, orcs are green, etc. We covered this.

But if your story is written properly, almost nobody would argue that they aren’t people.

This raises a lot of interesting questions that comparatively few fantasy stories really grapple with–what does being a person actually mean?

There are a lot of potentially interesting downstream questions, too–how would ethnic, cultural, or linguistic differences among humans manifest if there were also pointy-eared elves that lived for centuries in the next kingdom over? What forms of prejudice would exist between different kinds of elves, orcs, and dwarves? How would people go about resolving these differences (or would they)? How would we conceive of identity, of indigeneity, of “human rights”? Would it affect peoples’ willingness to eat animals, since they know that their species isn’t the only sentient or sapient one?

(It’s all the more disappointing since this was a significant theme even in LotR. Most fantasy stories don’t ignore it, necessarily, but few really dive into all thse implications.)

These sound like fascinating themes to explore, and they’re the kinds of themes that fantasy and sci-fi are better-suited for than any other genre. You can still explore these themes with your Haggychiks, I guess, but wouldn’t that be a little…distracting? It can work in sci-fi where aliens are an expectation, but in fantasy it’s just more work for the writer and the reader. We know elves, dwarves, and orcs, and we know what makes them similar to and different from humans. That’s exactly the kind of starting point you’d need to explore these themes.

I think all four of the above reasons are pretty good. They’re not prescriptive rules–you don’t have to include elves, dwarves, or orcs for any of these reasons, and there are many reasons not to. But if you’re looking for a reason to do so, or if you want to do so but aren’t sure how or why, I think they’re all good.

But there’s one final reason I just wanna throw out there:

Reason #5. Because they’re cool!

Look. I know this whole thing has been about why you should have actual reasons for the things you put in your stories. And generally, yeah, you should.

But I’m not going to sit here and pretend that fantasy (and any genre of fiction) can’t just be escapism sometimes. And you can have escapist elements without the story being “just” escapism.

Every kid in my generation came out of the Lord of the Rings movies thinking Legolas was awesome, hot, or both. I devoured stories about elves after seeing him grind that Uruk-hai shield down those stairs at Helm’s Deep, which included actually reading the LotR books.

Themes and character arcs are great. They’re what make stories worth sharing and revisiting and being inspired by. But they’re second-draft concerns (for the most part). Most “writers” never even get to the second draft. If focusing on the shit you find cool is what you need to get to that point, then do that.

I have mixed feelings about the “Story Workshop” method of writing that I studied at Columbia College in Chicago. One aspect that I don’t have mixed feelings about, however, is the practice of writing whatever is taking your attention. Every writer should do this, and often this means writing something you think is awesome, or comforting, or fun.

You’d be surprised how much this can help with writer’s block. Do you find yourself daydreaming about a scene you want to write, but you can’t get to it because you need to cover the exposition, inciting event, and rising action first? Fuck it. Write the scene. You might just find that it’ll get those floodgates open, and if you need to change something later to fit with an earlier scene, you can always do that.

To expand this point, if you have a story idea that you’ve been wanting to write, but you’re hung up because “Who needs another fantasy story with a bunch of haughty elves and reclusive dwarves,” guess what? I do!

There’s this quote that I once heard attributed to Beethoven (I am sure he did not actually say this) that goes something like, “There are so many songs in 4/4 time in the key of C Major that we will never be able to explore them all.” Whoever first said that, they were right about music and it applies just as much to fiction.

Stories can be derivative and unimaginative, sure. But there are worse things for a story to be–cynical, insincere, mean-spirited, reactionary. Boring.

And, perhaps worst of all, unwritten.

6 responses

  1. Chrissy Avatar
    Chrissy

    Friendly reply: This is so funny because I have almost the exact opposite position on fantasy races now lol. It is going to be an appendix essay in my book I’m working on on Marxist creative writing and literary analysis.

    I want to say I think the dichotomy between worldbuilding and “writing the damn story” is a false one that only applies in cases where we are writing stories that, in their very shape and nature, are capitalistic stories. For me trying to design a Marxist approach to storytelling, worldbuilding is first and foremost and determines the very nature of the story you will write (whether character or plot driven), because characters (just as real people) are the sum outcome of their material world. The idea of placing the story as the more important element in this case only works if we are telling stories of individual greatness and heroism, and thus serving the interest of creating a story which meets market expectation. Which sure has worked and they have been successful (but they are also successful because capitalism kinda just forcibly uses those models to educate us to begin with, so it is honestly just a feedback loop to me).

    I think honestly the first reason (1) you give isn’t personally something necessary. I’m going to say something controversial which is that if you are writing a fantasy story from the start, there is nothing that necessitates the use of any fantasy race (elves or neo-races). Humans work pretty well for most things, including fantasy. Thus, any inclusion of any race is automatically a distraction from focusing on character. Archetypal races may be *less* of a trade-off, but if we are measuring based on trade-off, the best solution is to have none at all.

    (2) I think this point is more a reader-side justification not a writer-side one. It speaks more to readers wanting quick gratification, because capitalism has destroyed our attention spans. I don’t think writers should be beholden to audience reading expectations though, particularly not in contemporary capitalist societies.

    (3) I personally think the goal of subverting expectations is an automatically bad reason to write something (cf. last season of Game of Thrones for why subverting expectations should never be a goal in and of itself used to justify creative choices).

    (4) This point is where I intensely think fantasy races (of all varieties) are actually failing points in terms of commentary on questions like prejudice and such. They kinda are the X-Men problem, which is that when talking about things like prejudice the metric we use to note that bigotry and prejudice are wrong doesn’t even apply here. Bigotry and prejudice in the human sphere are fundamentally wrong because there is no fundamental difference between humans across the globe. This is not really true of Dwarves, or Elves, or whatnot, who all possess a quite literally distinct racial makeup (Elves are often practically immortal, Dwarves are innately and racially better smiths, they both have innate differences in intellect, speed, strength, the archetype of dwarves has them racially prone to greediness, etc.). So if you write a fantasy story and use archetypal fantasy races as an input as an allegory for racism today, then you actually end up inadvertently justifying racist ideologies by accident (which is no surprise given that most fantasy races were created by bigoted white guys… like Tolkien consciously modeled his often greedy, long-nosed dwarves on Jews, as he admitted openly in his letters). If they are put in the story just to explore a what-if scenario of “what would prejudice look like between fictional races,” then my question is… what’s the broader point one is trying to make? As Mao said, there is no art for art’s sake.

    As for (5), no debate here. They are very cool, and like you, LotR was immensely formative for me and remains my all time favorite book, even accounting for the problems I have with it and with Tolkien in general.

    The question I’ve been having is how to renovate fantasy races in a fashion that actually work toward promoting specific socialistic ideals, rather than what I think is honestly the big problem; archetypes and archetypal writing is a symptom of market and class demands, particularly capitalistic ones today. Thus, I oppose them on principal. But where to renovate those things into serving new, socialist ends is the question.

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    1. christianchiakulas Avatar
      christianchiakulas

      These are really interesting thoughts, and I think Marxist engagement with literature and fiction (and in the terrain of craft, not just criticism) is sorely needed. That said, yeah we have some disagreements, lol.

      I don’t agree that worldbuilding should come first, nor that putting story first is inherently capitalistic or creates stories of “individual greatness and heroism.” This certainly doesn’t apply to so-called “literary fiction” which (usually) doesn’t worldbuild at all and also is certainly not constrained to individual heroism or greatness (and is more likely to deconstruct these notions). It certainly applies to a lot of bottom-of-the-barrel spec-fic slop, but I don’t think that should be our baseline for literary criticism. It’s important to recognize here that human society has been concerned with tales of “individual greatness and heroism” since The Epic of Gilgamesh, millennia before capitalism was a twinkle in Adam Smith’s eye.

      Characters are a product of material conditions, but not solely or even primarily the material conditions of the fictional universe they live in–they’re a product of ours. Really excellent fantasy and sci-fi writers can tilt the balance more towards the in-universe conditions being determinative, but it’s far more useful to think about our own material conditions as authors before over-emphasizing the worldbuilding.

      1.) Yes, you are absolutely correct that “fantasy races” aren’t necessary. I don’t agree that they inherently distract from character, and I think the trade-off is made in later points, that they offer avenues for interesting stories and situations that “just having humans” doesn’t. But if your story is about other things, then yeah just leave the elves and the orcs out.

      2.) You’re right that this is more of a reader-side thing, but that’s important to me because I write the kinds of books I would like to read. So the reader is always close to the top of my mind when I’m writing–I get that some authors might think differently about it, but that’s how it works for me.

      3.) I get where you’re coming from, and the phrase “subverting expectations” has become kind of a meme, but I still think it’s worthwhile and fun to try to deconstruct and subvert genres and tropes through examples of those genres and tropes.

      4.) But that’s exactly my point–they can lead to interesting explorations of prejudice and bigotry that aren’t based squarely on real-world racism. Yeah, if you’re writing a story that’s like “orcs are a metaphor for black people” or something like that, you need to have your writing license suspended pending an internal investigation. But if you frame it properly, recognizing that there are real differences, a skilled and sensitive writer should be able to explore concepts like prejudice and bigotry and oppression on other levels than that.

      5.) This should’ve been part of this article, but the way I approach fantasy races is basically like, “What if Neanderthals hadn’t gone extinct but had continued evolving alongside homo sapiens and lived alongside us in the modern world?” They’re not fundamentally magical or supernatural; they’re different species that co-evolved alongside humans. There may be some physical differences (my orcs tend to be physically stronger than humans, elves weaker, etc.) but all of this stuff is rooted in the material conditions of my world, and other differences are explicitly cultural.

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      1. Chrissy Avatar
        Chrissy

        I’ve been dying to have more convos like this lol.

        I agree that humans have been writing these tales long before capitalism, but that is because, just like capitalists, ancient and medieval societies also perpetuated a myth of individual greatness as the mover of history. Their histories, biographies, and novels are therefore centered around these notions. It is no surprise to find an Epic of Gilgamesh, because it is fundamentally a story pushing that same idea. Capitalist society didn’t invent the concept, it merely inherited it. But that doesn’t stop it the notion being an inherently incorrect and individualist conception (which I think is worth considering since all literature, fundamentally, plays a huge part in replicating the ruling class’ ideology when not critically undermined).

        When it comes to our material conditions, again, I agree with your point. But in the context of creating fiction, characters are to be designed (by us) to be products of their world (even as they are really products of ours, as they are reflective of our own minds). I would also add literary fiction worldbuilds a lot, it just so happens that its worldbuilding is quite often based on the real-world which makes the development easier. But for instance, historical fiction (which is often a genre of literary fiction) involves immense worldbuilding (at least for the good novels), specifically through research and having to imagine and contextualize the way their characters would live in that world. In fact, I’d say the definining quality of literary fiction is world orientation, because these are often, for instance, character studies of how people live in specific imagined conditions (which involves worldbuilding). For instance, I think of Toni Morrison’s Beloved or Song of Solomon, or Victor Hugo’s Count of Monte Cristo, and Atwood’s Handmaid’s Tale (all of which are variously counted as “literary fiction” because it is not even a real genre but more just a category we give important pieces of literature). When I noted that I do not think there is a real or meaningful distinction in practice I meant it. Even if one is not concertedly sitting down to write out all the intricacies of their world, they fundamentally are confined to worldbuilding throughout their writing process in order to create an understandable world for their characters to inhabit. Thus, worldbuilding is always prime. There is no story without world, no character without world, and no plot without world, since all of those things inherently require a sense of world to be conceived in the first place. A plot without a world is just vague bullet points on a page. A story without a world is a person doing something in an empty void. A character without a world is solipsism lol. The world is therefore, always, first mechanically, and everything else is dependent upon it to even be sensible. Thus, I just contend a Marxist approach should consciously make it first and create stories that are determined by the world, and characters who are not above or beyond it. A story of the great hero changing the course of history is, in the end, not a Marxist tale, imo. Which is not to say it cannot be meaningful (again, LotR is the most meaningful book in my life), but that it definitely is not Marxist.

        I think on (1) we basically are on the same page.

        (2) I don’t think there really is a distinction of reader/author when the author is the reader of their own work. Authors are inherently readers by fiat of being writers which is a simultaneous process of reading/writing. Thus, they will usually write what they want to read and often they write things no one but them wants to read (at least if my undergraduate creative writing workshops were anything to go by). When speaking of readers I’m speaking of third-parties not privy to creation of the work directly, and I simply think that until we establish a socialist society and an educated mass, then authors should not be beholden to the third party audience. If the reader isn’t invested it isn’t really my problem as an author (e.g., I don’t care if the majority of Americans enjoy my work, most Americans are racists so their opinions don’t matter lol).

        (3) I agree it is fun to subvert expectations, but this is also why I’m moving toward maybe the best way to subvert fantasy is to fundamentally recreate it and move beyond the domination of Tolkien and his archetypes of fantasy races. Recapitulating archetypes and just changing around a few basic qualities isn’t really subverting expectations (certainly stories that do elf, dwarf, and human interspecies bigotry aren’t, as Tolkien beat everyone to the punch there too). It is just trodding a slightly different archetypal path with minor differences of aesthetic qualities at that point.

        (4) I agree it can be an interesting story on its own, but, as a Marxist, part of my goal is on creating *Marxist* literature, and so it means that when exploring a theme or topic having a goal of commentating on real conditions and inviting readers to explore the possibility of a better world through the critique and commentary (which is what I take as the essence of Marxist literature). Since we have no equivalent of elves or dwarves IRL, fantasy bigotry doesn’t work as a commentary on realworld bigotry (hence why racists love high fantasy to massive scary degree), and this raises the question of what are we trying to achieve? Perhaps this is an aesthetic thing on my part, but themes/story ideas that ultimately boil down to mere thought exercises like “what would bigotry with fantasy races look like” is really no more significant than reading a trolley problem; they have simply lost their appeal as they don’t end up conveying any applicable commentary on real life (which is what I like about LotR, in that many of its themes of friendship, comradery, love, and loyalty are directly applicable and resonative). It is a debate I’ve been having in my head for a while, but I’m honestly at a place I’m not sure if there is a way to salvage archetypal fantasy races really.

        (5) Ah, yeah that definitely should have been in the article would given some much needed context lol.

        Anyways, this will be my last reply on this post, since I don’t want to keep badgering you beyond this.

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